![]() ![]() Money is also very easy to come by, with gold mines and temples providing income (and there are no expenses aside from building costs). You just need to place houses within range of a workshop you don't even need to build any roads like in the Anno xxxx games, so you end up squeezing as many buildings as you can in the smallest possible space. ![]() Grand Ages Rome got rid of that element, so it's purely a puzzle game. In the Caesar games goods and services are provided by workers who're spawned at each workshop or public building and then randomly walk around the vicinity, so directing their itineraries by laying out the roads and built-up areas in certain ways is key. It's greatly dumbed down as it removes the only significantly challenging element from the Caesar-style games, namely the various worker flows. I have to advise against playing Grand Ages Rome.
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